Tag: Modifiers

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  • Combat Modifiers

    Here is a complete list of all combat modifiers Called Shot +3 to Target’s Defense (Double chance of critical) Disarmament Attack +5 to Target’s Defense (Disarms opponent) (If using an energy weapon against someone who is not wielding an energy …

  • General Rules

    This section covers rules regarding size, max modifiers, general difficulties, and actions. Each turn you get 1 move action point, 1 attack action point, and 2 minor action points A Move action point can be spent moving or burned to gain two minor …

  • Ranged Combat Rules and Blast Weapons

    -1 to hit per range increment over 1 and reduce damage by 10% (rounded up-i.e. 6 damage would become 5, 12 would become 10, etc.) per 10 range increments (rounded down-i.e. 0-9 increments there is no penalty, 10-19 suffers ac10% reduction, 20-29 suffers a …