Tag: NPCs Mon Calamari

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  • Welcome

    Every campaign gets an Adventure Log, a blog for your adventures! While the wiki is great for organizing your campaign world, it's not the best way to chronicle your adventures. For that purpose, you need a blog! The Adventure Log will allow you to …

  • Beginnings: Chapter I

    !(media-item-align-center){height:11.5inpx;width:8.5inpx}http://cdn.obsidianportal.com/assets/222953/Chapter_I-Crawl-page-001.jpg(Chapter i crawl page 001)!

  • Home Page

    Hello, Welcome to the Fall of the Old Republic Campaign. During the course of the campaign your characters will defend the Republic during the Clone Wars, flee from the Empire during the Rise of the Empire, and then have the opportunity to aide the …

  • Main Page

    Directory -[[Galactic Republic]] -[[Confederacy of Independent Systems (CIS)]] -[[Rules]] -[[Planets]] -[[The Jedi Order]] -[[Equipment]] -[[Species]]

  • CIS Troops

    CIS Droids B1 Battle Droid (level 1 Soldier) STR-8, INT-5, DEX-6, CON-6, WIS-4, CHA-4, Vitality-8, Wounds-8, DR-3, Speed 12m/10s, Defense-11 -1 Accuracy, -1 in Melee B1 Battle Droid Commander (Level 3 Soldier) STR-8, INT-6, DEX-6, CON-6, WIS-5, CHA …

  • [CIS Troops]

    CIS Droids B1 Battle Droid (level 1 Soldier) STR-8, INT-5, DEX-6, CON-6, WIS-4, CHA-4, Vitality-8, Wounds-8, DR-3, Speed 12m/10s, Defense-11 -1 Accuracy, -1 in Melee B1 Battle Droid Commander (Level 3 Soldier) STR-8, INT-6, DEX-6, CON-6, WIS-5, CHA …

  • CIS Armed Forces

    The CIS utilizes a variety of different military forces in its War of Independence, but in general they are divided into three large groups -[[The Confederate Army]] -[[The Confederate Navy]] -[[Confederate Defense Forces]] The first two are …

  • Republic Armed Forces

    The Republic utilizes a variety of different military forces during the Clone Wars, but in general they are divided into three large groups -[[The Grand Army of the Republic]] -[[The Republic Navy]] -[[Republic Defense Forces]]

  • Rules

    The majority of Rules used in this campaign can be found in "Star Wars d20: Revised":http://www.4shared.com/office/8DntesBB/star_wars_-_d20_-_revised_core.htm, "Star Wars: Hero's Guide":http://www.4shared.com/office/sx8HmpdL/Star_Wars_Heros_Guide.html? …

  • Combat Modifiers

    Here is a complete list of all combat modifiers Called Shot +3 to Target’s Defense (Double chance of critical) Disarmament Attack +5 to Target’s Defense (Disarms opponent) (If using an energy weapon against someone who is not wielding an energy …

  • Force Feats

    Here is a complete list of all force feats and their vitality costs-for more information see the main rule book. -Alter (0 Vitality)-You can use Affect Mind, Drain Energy, Force Grip, Force Lightning, Force Strike, Heal Another, and Move Object Skills …

  • Force Points

    The rules regarding the use and procurement of force points Adds a bonus to all die rolls for one round except damage rolls, though you may if in melee but if you do so you gain one Dark side point. Force Users may also expend a force point to regain …

  • Force Powers

    A complete list of Force Powers and their vitality costs (Including rules for Lightsabers)-for more information on their use-see the rule books. -Affect Mind-2 (alter perception)-4 (Suggestion)-classic Jedi Mind Trick -Battlemind-2+plus bonus achieved …

  • General Rules

    This section covers rules regarding size, max modifiers, general difficulties, and actions. Each turn you get 1 move action point, 1 attack action point, and 2 minor action points A Move action point can be spent moving or burned to gain two minor …

  • Immediate Actions

    These are actions that can be taken at any time and are immediate. *Dodge*-after taking a hit but before damage is taken, Reflex save (DC10+modified hit roll divided by 2), burns one minor action from your next round, if successful attack misses and no …

  • Jamming, Fumbles, and Catastrophic Failures

    A roll of a 1 always counts as an automatic miss and results in a fumble (if in melee), a jam (if rolled during a ranged attack), or a catastrophic failure (for skill checks) Fumbles-after rolling a 1 for an attack roll in melee immediately make a …

  • Jerry Rigged Repairs

    Making Jerry Rigged Repairs-increase repair skill difficulty by +3 Effects of Jerry Rigged Repairs -1 to all rolls using the system (per Jerry Rigged Repair) Increase difficulty for repairing the system by +1 (per Jerry Rigged Repair) Roll 1d10 each …

  • Movement

    *Average walking speeds* Small Creatures 8m/10s Medium Creatures 10m/10s Large Creatures 12m/10s *Movement Speeds* (Acceleration costs 1 minor action) Walking briskly doubles your base speed at the cost of 1 vitality per hour Jogging triples …

  • Ranged Combat Rules and Blast Weapons

    -1 to hit per range increment over 1 and reduce damage by 10% (rounded up-i.e. 6 damage would become 5, 12 would become 10, etc.) per 10 range increments (rounded down-i.e. 0-9 increments there is no penalty, 10-19 suffers ac10% reduction, 20-29 suffers a …

  • Rest and Regaining Vitality

    For each hour you are engaged in non-strenuous activity you regain 1 vitality times your current level divided by 5 (rounded up) After 5 hours of continuous rest you regain half of your total vitality After 8 hours of continuous rest you regain all of …

  • Taking Damage

    -Once you have lost 1/4th of your hit points you suffer -1 on all rolls -Once you have lost ½ of your hit points you suffer -2 on all rolls -Once you have lost 3/4ths of your hit points you suffer -3 on all rolls and you halve your movement statistic …

  • Planets

    Below is a list of all the major planets in the campaign-for a complete list of all major planets in the Star Wars universe see "here":http://starwars.wikia.com/wiki/List_of_planets -[[Vorthos]] -[[Rathos]] -[[Sarka]]

  • The Grand Army of the Republic

    The Grand Army of the Republic is the largest fighting force the Republic has ever raised, numbering in the the hundreds of millions. As a force made almost entirely out of clones backed with a handful of citizen regiments, it is one of the mightiest …

  • The Republic Navy

    The oldest military organization in the Galactic Republic, the Republic Navy is steeped in tradition and sees itself as the Republic's first line of defense. During the Clone Wars the Republic Navy rapidly expands, but unlike the Grand Army of the …

  • Space Combat

    Here is collection of all rules and tables relating to space combat. *Naval Combat* -Takes a ten full rounds to power up shields (5 if the ship does nothing else) -Three full rounds to power up a battery (max die roll >30) x5 damage modifier after …

  • Vorthos

    *Vorthos* Region: Outer Core Climate: Temperate Gravity: Standard Moons: 3 Length of Day: 21 Standard Hours Year: 345 Local Days Sentient Species: 81% Human, 12% Duros, 7% Other Government: Confederacy, High Council made up of Representatives from …

  • Rathos

    *Rathos* Region: Outer Core Climate: Tundra Gravity: Standard Moons: 1 Length of Day: 35 Standard Hours Year: 456 Local Days Sentient Species: 45% Human, 21% Gran, 18% Duros, 9% Twi’lek, 7% Other Government: Military Dictatorship Capital: Haja …

  • The Confederate Army

    Comprising various corporate droid armies, the Confederate Army during the clone wars numbered in the trillions of droids commanded by millions of sentient officers. Though often referred to as the Separatist Droid Army, the Confederate Army did have …

  • The Jedi Order

    The Jedi Order are an ancient order of Force users that have served as the guardians of the Republic for thousands of years. For more information see "here":http://starwars.wikia.com/wiki/Jedi_Order _Jedi Order is organized into four councils of …

  • Species

    Of the untold millions of sentient species, only a small few are known to the galaxy at large. For more information see "here":http://starwars.wikia.com/wiki/Species or "The Ultimate Alien Anthology":http://www.4shared.com/office/n3D4KzMy/Star.

  • Republic Defense Forces

    Most planets in the Republic at the time of the clone wars maintain their own defense forces to protect their interests. During the Clone wars these various defense forces are placed directly under Republic control and reclassified as Republic Defense …

  • Sarka

    *Sarka* Region: Mid Rim Climate: Jungle Gravity: Standard Moons: 0 Length of Day: 39 Standard Hours Year: 462 Local Days Sentient Species: 97.2% Sarkan, 2.8% Other Government: Military Dictatorship Capital: Haja Major Exports: Gemstones (Nova …

  • Sub-skills

    *Skills with sub-skills* *Appraise (Int)** -Sub-skills: _starships (Star Fighters, Capital Ships, Space Transports), gems, real-estate (Region), antiques (specific type), equipment (specific type), or services (specific type)_ *Craft (Int)** -Sub …

  • Galactic Republic

    The Galactic Republic is the oldest galactic governing body at the time of the Clone Wars. For more information see "here":http://starwars.wikia.com/wiki/Galactic_Republic The government of the Republic is broken into three main branches *Executive …

  • Classes

    *Classes* -[[Fringer]] -[[Noble]] -[[Scoundrel]] -[[Scout]] -[[Soldier]] -[[Tech Specialist]] -[[Jedi Guardian]] -[[Jedi Consular]] -[[Force Adept]] -[[Sith Warrior]] -[[Sith Inquisitor]] -[[Jedi Class Notes]]

  • Fringer

    +*Fringer*+ *Class Skills:* Climb (Str), Craft* (Int), Gamble (Wis), Handle Animal (Cha), Hide (Dex), Jump (Str), Knowledge* (Int), Listen (Wis), Pilot (Dex), Profession* (Wis), Ride (Dex), Search (Int), Sleight of Hand (Dex), Spot (Wis), Survival (Wis …

  • Equipment

    Though most equipment basic equipment can be found in the core rule book, some era specific weapons are not in the core rule-book. *Weapons* -[[Blaster Pistols]] -[[Blaster Rifles]] -[[Other Firearms]] -[[Other Weapons]] -[[Weapon Modifications]] …

  • Blaster Pistols

    *"DL-44 heavy blaster pistol":http://starwars.wikia.com/wiki/DL-44_heavy_blaster_pistol* (1.4 kg)-800 credits (Restricted) Standard Setting-_Damage 3d6*, Critical (20), Range Increment 15m, 25 shots, Autofire (No), Jam Factor-9_ Stun Setting=_Damage …

  • Blaster Rifles

    *"DLT-19 blaster rifle":http://starwars.wikia.com/wiki/DLT-19_heavy_blaster_rifle* (5 Kg.)-2,250 credits (Restricted) Standard Setting-_Damage 3d8, Critical (19-20), Range Increment 75m, 25 shots, Autofire (Yes), Jam Factor-7_ Stun Setting-_Damage …

  • Civilian Armor

    The armor described here is in addition to any armors described in any of the rule books and doesn't replace those lists *Combat Armor (Medium Armor)*-10,000 credits (Restricted) -Damage Reduction 5, Max Dex. Bonus +2, Armor Check Penalty -5, Max …

  • Clone Armor

    +*Phase I Armor (Clone Wars Era-Years 0-5)*+ *Phase I Clone Armor (Clone Armor/Medium Armor)*-Damage Reduction 5, Max Dex. Bonus +2, Armor Check Penalty -5, Max Speed 12m/10s (25 Kg.), Incorporates basic environmental protection, utility belt, and com- …

  • Grenades

    *Proton Grenades*-800 credits (Restricted) (Anti-Personnel Grenade 4d6 damage) (.4 kg) *EMP Grenades*-1,000 credits (Restricted) (Anti-Droid Grenades shuts them down for d6+1 rounds 5m radius+1d6 damage) (.5 kg) *Thermo-Detonator*-2,500 credits ( …

  • B-7 light freighter

    *"B-7 light freighter":http://starwars.wikia.com/wiki/B-7_light_freighter* *Crew*-2 (1) *Passengers*-5 passengers and 1 Metric Ton of Cargo *Hyper-drive Capacity*-10000 Light years *Hanger Space*-1.5 *Cost*-87,500 credits Shields-50 (DR-10), Hull …

  • YG-4210 light freighter

    *"YG-4210 light freighter":http://starwars.wikia.com/wiki/YG-4210* *Crew*-2 (1) *Passengers*-8 passengers and 10 Metric Tons of Cargo *Hyper-drive Capacity*-12000 Light years *Hanger Space*-3 *Cost*-180,000 credits Shields-70 (DR-10), Hull Points- …

  • YT-1300 light freighter

    *"YT-1300 light freighter":http://starwars.wikia.com/wiki/YT-1300_light_freighter* *Crew*-2 (1) *Passengers*-2-8 passengers and 20-80 Metric Tons of Cargo *Hyper-drive Capacity*-18000 Light years *Hanger Space*-8 *Cost*-200,000 credits Shields-100 …

  • G9 Rigger freighter

    *"G9 Rigger freighter":http://starwars.wikia.com/wiki/G9_Rigger_freighter* Crew-2 (1) Passengers-0-5 passengers and 25-50 Metric Tons of Cargo Hyper-drive Capacity-10000 Light years Hanger Space-4 Cost-195,000 credits Shields-90 (DR-10), Hull Points …

  • Barloz-class medium freighter

    *"Barloz-class medium freighter":http://starwars.wikia.com/wiki/Barloz-class_medium_freighter* *Crew*-2 (1) *Passengers*-5 passengers and 120 Metric Tons of Cargo *Hyper-drive Capacity*-25000 Light years *Hanger Space*-10 *Cost*-250,000 credits …

  • Weapon Modifications

    *Attachments* -*Scope*-zoom of 2x-100 credits -*Powered Scope*-zoom of 4x-250 credits (Restricted) -*High Powered Scope*-zoom of 6x-500 credits (Illegal) -*Extended Barrel*-add 10m to range increment-250 credits (Illegal) -*Double Charged Cell*-add …

  • Action IV transport

    *"Action IV transport":http://starwars.wikia.com/wiki/Action_IV_transport* *Crew*-8 (2) *Passengers*-30,000 Metric Tons of Cargo *Hyper-drive Capacity*-50000 Light years *Hanger Space*-N/A *Cost*-2,000,000 credits Shields-100 (DR-10), Hull Points- …

  • Wayfarer-class medium transport

    *"Wayfarer-class medium transport":http://starwars.wikia.com/wiki/Wayfarer-class_medium_transport* *Crew*-5 (2) *Passengers*-8 passengers, 2500 Metric Tons of Cargo (Container) *Hyper-drive Capacity*-20000 Light years *Hanger Space*-10 *Cost*-1,100, …

  • GS-100 salvage ship

    *"GS-100 salvage ship":http://starwars.wikia.com/wiki/GS-100_salvage_ship* *Crew*-3 (1) *Passengers*-5 passengers, 5,000 Metric Tons of Cargo *Hyper-drive Capacity*-30000 Light years *Hanger Space*-N/A *Cost*-1,800,000 credits *Shields*-100 (DR-12 …

  • Maka-Eekai L4000 transport

    *"Maka-Eekai L4000 Transport":http://starwars.wikia.com/wiki/Maka-Eekai_L4000_transport* *Crew*-4 (1) *Passengers*-9 passengers, 1000 Metric Tons of Cargo *Hyper-drive* Capacity-30000 Light Years *Hanger* Space-12 *Cost*-1,400,000 Credits Shields- …

  • Kappa Class-Shuttle

    *"Kappa Class-Shuttle":http://starwars.wikia.com/wiki/Kappa-class_shuttle* *Crew*-6 (2) *Passengers*-40 *Hyper-drive Capacity*-10000 Light Years *Hanger Space*-2 *Cost*-210,000 credits Shields-60 (DR-10), Hull Points-140 (DR-15), Defense 15, …

  • SoroSuub Personal Luxury Yacht 3000

    *"SoroSuub Personal Luxury Yacht 3000":http://starwars.wikia.com/wiki/Personal_Luxury_Yacht_3000* *Crew*-3 (1) *Passengers*-5 passengers and 10 Metric Tons of Cargo *Hyper-drive Capacity*-15000 Light years *Hanger Space*-5 *Cost*-1,000,000 credits …

  • Theta-class T-2c shuttle

    *"Theta-class T-2c shuttle":http://starwars.wikia.com/wiki/Theta-class_T-2c_shuttle* *Crew*-5 (1) *Passengers*-16 *Hyper-drive Capacity*-10000 Light Years *Hanger Space*-1.5 *Cost*-250,000 credits Shields-60 (DR-10), Hull Points-100 (DR-10), Defense …

  • Sympathy, Factions, Favors, and Obligations

    *Sympathy*-Sympathy is ranked from 0-5 and represents how sympathetic an organization is to you. Your sympathy rating is added to all dealing with that members of that faction. Your sympathy rating in a faction is increased by aiding the faction in the …

  • Soldiers of the CIS

    *CIS Droids* B1 Battle Droid (level 1 Soldier) STR-8, INT-5, DEX-6, CON-6, WIS-4, CHA-4, Vitality-4, Wounds-1, DR-3, Speed 12m/10s, Defense-11 -1 Accuracy, -1 in Melee B1 Battle Droid Commander (Level 3 Soldier) STR-8, INT-6, DEX-6, CON-6, WIS-5, …

  • soldiers-of-the-republic

    *Republic Troops* Clone Trooper (level 1 Soldier) STR-15, INT-12, DEX-13, CON-11, WIS-10, CHA-8, Vitality-10, Wounds-11, DR-5, Speed 12m/10s, Defense-14, +2 Accuracy, +3 in Melee, +2 in piloting, repair, computers, and treat injury Veteran Clone …

  • Soldiers of the Republic

    *Republic Troops* Clone Trooper (level 1 Soldier) STR-15, INT-12, DEX-13, CON-11, WIS-10, CHA-8, Vitality-10, Wounds-11, DR-5, Speed 12m/10s, Defense-14, +2 Accuracy, +3 in Melee, +2 in piloting, repair, computers, and treat injury Veteran Clone …

  • Republic Infantry Equipment

    Though it would be impossible to catalogue the huge variety of equiment that Republic forces were to use during the Clone Wars, here is a brief overview of some of the most common pieces of equipment used by Republic Forces *Weapons* DC-15A blaster …

  • noble

    +*Noble*+ *Class Skills:* Appraise* (Int), Computer Use (Int), Craft* (Int), Diplomacy (Cha), Disguise (Cha), Entertain* (Cha), Knowledge* (Int), Read/Write Language* (none), Ride (Dex), Sense Motive (Wis), and Speak Language* (none) *Skill Ranks per …

  • Noble

    +*Noble*+ *Class Skills:* Appraise* (Int), Computer Use (Int), Craft* (Int), Diplomacy (Cha), Disguise (Cha), Entertain* (Cha), Knowledge* (Int), Read/Write Language* (none), Ride (Dex), Sense Motive (Wis), and Speak Language* (none) *Skill Ranks per …

  • Scoundrel

    +*Scoundrel*+ *Class Skills:* Appraise* (Int), Astrogate (Int), Balance (Dex), Bluff (Cha), Computer Use (Int), Craft* (Int), Demolitions (Int), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gamble (Wis), Gather Information …

  • Scout

    +*Scout*+ *Class Skills:* Astrogate (Int), Climb (Str), Computer Use (Int), Craft* (Int), Demolitions (Int), Disguise (Cha), Hide (Dex), Jump (Str), Knowledge* (Int), Listen (Wis), Move Silently (Dex), Pilot (Dex), Profession* (Wis), Read/write …

  • Soldier

    +*Soldier*+ *Class Skills:* Astrogate (Int), Computer Use (Int), Craft* (Int), Demolitions (Int), Intimidate (Cha), Knowledge* (Int), Pilot (Dex), Profession* (Wis), Repair (Int), and Treat Injury (Wis) *Skill Ranks per Level:* 4+ Intelligence …

  • Tech Specialist

    +*Tech Specialist*+ *Class Skills:* Astrogate (Int), Computer Use (Int), Craft* (Int), Demolitions (Int), Disable Device (Int), Knowledge* (Int), Pilot (Dex), Profession* (Wis), Read/Write Language* (none), Repair (Int), Search (Int), and Treat Injury …

  • Jedi Guardian

    +*Jedi Guardian*+ *Class Skills:* Balance (Dex), Climb (Str), Computer Use (Int), Craft* (Int), Intimidate (Cha), Jump (Str), Knowledge* (Int), Pilot (Dex), Profession* (Wis), and Tumble (Dex) *Skill Ranks per Level:* 4+ Intelligence modifier, * …

  • Jedi Consular

    +*Jedi Consular*+ *Class Skills:* Bluff (Cha), Computer Use (Int), Craft* (Int), Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Knowledge* (Int), Pilot (Dex), Profession* (Wis), Read/Write Language* (none), Sense Motive (Wis), Speak …

  • Jedi Class Notes

    *Jedi Ranks* (To gain these benefits a Jedi Class must be your primary class) -Once you have 7 levels of Jedi Classes you are knighted +1 Reputation -Once you have at least 8 levels of Jedi Classes you may declare a path if a Jedi Class is your …

  • Force Adept

    +*Force Adept*+ *Class Skills:* Climb (Str), Craft* (Int), Handle Animal (Cha), Hide (Dex), Jump (Str), Knowledge* (Int), Listen (Wis), Profession* (Wis), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), Treat Injury (Wis) *Skill Ranks per …

  • Master Oro Jesmin

    Physical Description: Mon Calamari Male, wears standard Jedi cloak over a long flowing navy blue tunic that is covered with intricate Mon Calamari designs stitched in silver on each shoulder is emblazoned the symbol of the Jedi Order, wields a green …

  • Pilot Sara Tino

    Physical Description: Slender Miraluka Female, who wears an ancient leather flight jacket at all times over her standard Republic Naval uniform and a pilot helmets with its ray shield visor down at all times to hide her lack of eyes. When not wearing the …

  • "Captain" Jir Natha

    Jir Natha, an orphan abandoned by his parents on an unknown planet, grew up among a band of ruthless mercenaries, who valued nothing but money. If he did not work , he was not allowed to eat or sleep. Everybody have to fend for themselves and if you die …

  • Jedi Knight Jay Teek

    Physical Description: 6'2" Orange Twi'lek male, who wears a simple black jedi tunic under his Jedi cloak. Wields a yellow light saber with a plain silver hilt. History: Recently knighted by Jedi order (5 years ago), served as a padawan under Master …

  • Jedi Knight Sian

    Physical Description: 5'3" Sullustan Male. Wears a simple brown tunic, and carries two blue light sabers with curved handles. History: Jedi Guardian, official Jedi Repersentative in the Senate, also in charge of Senate Security. Personality: …

  • Master Misha Han

    Physical Description: 4'11" 138 year old human female. Carries a short blue-lightsaber on her hip and wears simple beige tunic. Hunched over and walks with a minor limp, carries a wooden quarterstaff that she uses as a cane. History: Ever since she …

  • Master Nara Degan

    Physical Description: Bith female, 78 years of age, who wears white flowing robes at all times, wields a green lightsaber History: Became a master 19 years ago. About 35 years ago she was Oro Jessmin's master. Personality: Calm and controlled, …

  • Master Sonya

    Physical Description: Miraluka Female, wears a dark maroon cloak fringed with silver and gold, the hood hangs low enough to hide her lack of eyes, wields a orange lightsaber. Though she is over 60 years old doesn't look a day over 40. History: Became …

  • Admiral Akbar

    Physical Description: Mon Calamari Male, wears blue Mon Calamari General's Uniform (gold epulets) History: Born of a Mon Calamari noble family and has served in the Mon Calamari defense forces his entire life Personality: Calm, brilliant general, …

  • Foreign Minister Cado Drenell

    Physical Description: Tall Quarren male. Wears long flowing grey tunic. History: Foreign Minister of Mon Calamari Personality: Calm, believes current system works, and believes Quarren community has legitimate grievances, but also thinks the …

  • Prime Minister Hadji Lerak

    Physical Description: Tall Mon Calamari male. Wears long flowing grey tunic and bug-like glasses. History: Prime Minister of Mon Calamari-elected 3 years ago (his term is almost up-4 year terms) Personality: Calm, quiet, passionate about keeping …

  • Queen Shalla Santorini

    Physical Description: Mon Calamari female, wears long flowing blue garments covered in gold Mon Calamari symbols, carries a golden scepter-with a large sapphire on it-has a large Quarren symbol on it-symbolizes the union between the two species …

  • Seggor Telk

    Physical Description: Quarren Male, wears light green scale like clothing. History: Senate opponent of Senator Tekba Personality: Seggor Telk has declared that Mon Calamari should remain neutral in the Clone Wars since they don’t need the Republic …