Tag: Actions

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  • General Rules

    This section covers rules regarding size, max modifiers, general difficulties, and actions. Each turn you get 1 move action point, 1 attack action point, and 2 minor action points A Move action point can be spent moving or burned to gain two minor …

  • Immediate Actions

    These are actions that can be taken at any time and are immediate. *Dodge*-after taking a hit but before damage is taken, Reflex save (DC10+modified hit roll divided by 2), burns one minor action from your next round, if successful attack misses and no …

  • Movement

    *Average walking speeds* Small Creatures 8m/10s Medium Creatures 10m/10s Large Creatures 12m/10s *Movement Speeds* (Acceleration costs 1 minor action) Walking briskly doubles your base speed at the cost of 1 vitality per hour Jogging triples …